Company of heroes best maps9/21/2023 I would say that thread is much more "which 4v4 map do you dislike" than "which 4v4 map is well designed". Jump back to quoted post, 11:07 AM Antemurale I do believe I made a mistake when I did not clarify that my definition of "best" implies "well-balanced" and "competitive". several "lanes" of combat separated by sight blockers or sheer space If I understood your point correctly, you would say that a well-designed, competitive map has: Well said, thank you for your input on map design. But to me this map forces you to use every unit type you have available to you. Some high level players hate this map because it can stall out late game and you end up having a TYPE 2 battle. Redball also leaves nice open areas away from midline to allow massive armies to place units, tanks, etc. There are two domination buildings but they only cover the VPs, not important points like cutoffs or fuel. Almost the entire game happens very close to the middle of the map and usually ends with a massive arty tank battle in the mid to get the last VP. If you can push hard enough in mid you can get behind and flank your opponent as well. Which is important for teching and late game arty. Which is nice because you get both munition points in the mid. If you are getting overwhelmed you can move to the middle and try to fortify that area. There are a few sight blockers around those points so you can try to get around your opponent (Hay, trees, etc). The placement of fuel and VPs on the left and right sides pulls all initial fights to those points. Personally, Redball has the best of all three play styles. These people play automatch only so they will never see your map. These players prefer more open maps with more sight blocker objects that allow people to move freely and flank easily. These players hate choke points and strongholds that can house an MG and stop any attacks. Many low skill players want to make a line of defense and mortar away at each other until tanks and artillery hit the field. Similar to 1, you want choke points and strong places to put MGs and mortars. People tend to use bridges a lot in comp stomp maps. You want a lot of choke points so the cheaters cant sneak around behind you. Playing against the all knowing cheating AI. There are three types of play style in COH2:ฤก. Jump back to quoted post, 17:31 PM Rosbone
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