Dead space 3 pc version review10/10/2023 Gameplay-wise, other than the Weapon Bench changes, there is little that is different with Dead Space 3, meaning if you are a series veteran, you will immediately find yourself at home when you pick up the Dead Space 3. Visceral Games added a ton of depth to the weapons crafting system that was in place in the first two Dead Space games, but with so many different components to find and engineer, it becomes easily confusing, frustrating and discouraging. I’m not talking just about the difficulty in fighting enemies and the scarce ammo/health drops, but moreso in the tweaks made to the Weapon Bench system. My biggest issue with the game, and even this is not a massive pitfall, is the difficulty. Co-op is not necessarily a huge component of most survival-horror games, but Dead Space 3 pulls it off brilliantly in a way that still keeps the fear factor at a significantly high level. Playing with a friend certainly enriches the experience you get from the game’s campaign, as you unlock portions of the story and tidbits of information that are not accessible during the solo playthrough and it is surprisingly convenient to have a friend simply drop in online. Co-op gameplay now allows you to play through the entirety of the Dead Space 3 campaign with a friend, one of you controlling the series’ main protagonist, Isaac Clarke, and the other controlling John Carver, a new character introduced in this installment. This will allow me to get into the biggest change/addition to Dead Space 3, because the introduction of cooperative play is a total game-changer, both good and bad. There is a bit of a drop-off in terms of the constant uncertainty and scare-factor in Dead Space 3, and that is thanks to a higher level of human interaction not just among your comrades, but also with the introduction of the Unitologist soldiers who are way less scary and imposing than your standard Necromorphs. I’m not just talking about the typical cheap jump scares that many games and horror movies tend to thrive on, but rather the eerie silence and uncertainty that has become a staple of the Dead Space experience. As I sat and played my way through the Dead Space 3 campaign I actually found myself jumping and legitimately scared at moments during the game.
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